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Universidade Lusófona do Porto

Multimedia Information Systems

Presentation

The overall objective is to provide a solid introduction to the interactive digital media. The specific objective is:
-    To introduce the skills essential to the practice of authoring interactive digital media including in the context of production to emerging media and new communication platforms.
 

Programme

IT Engineering

Level of Qualification|Semesters|ECTS

| Semestral | 7

Year | Type of course unit | Language

3 |Mandatory |Português

Code

ULP452-7281

Recommended complementary curricular units

Human-Computer Interaction

Professional Internship

Não

Syllabus

1.    Interaction design (6 hours)
a.    Foundations
b.    The relation between interaction design and other disciplines
2.    Interactive digital media project (39 hours)
a.    Contextual inquiry
b.    User identification and persona creation
c.    Description of scenarios and user stories
d.    Design and evaluation of low-fidelity prototypes
e.    Design and evaluation of high-fidelity prototypes
 

Objectives

In the end, students should:
-    Understand what interaction design is;
-    Be able to situate interaction design in software engineering processes;
-    Be able to: create personas, scenarios and user stories, design the information architecture, and design sketches and prototypes;
-    Be ready to assess and evaluate the usability of sketches and prototypes of certain types of interactive digital media.

Teaching methodologies and assessment

The teaching methods used are:
-    Problem solving
-    Presentation and discussion
-    Critical thinking
The assessment instruments used are:
-    A interactive digital media project (project)
-    A theoretical essay (essay)
-    A book review (review) 
In the form of continuous assessment, the final grade of each student is calculated as follows:
-    Project (50%) + Essay (20%) + Review (30%)
To use this modality¿
-    The student cannot miss more than 25% of the lessons;
-    The student can not miss classes in which they carry out activities evaluated, and
-    The student cannot get a grade of less than 8 in any of the value of the final components of this modality.
The final evaluation modality implies an examination contributing to 100% of the grade, in a date and time set for the purpose by university services.

References

  • Preece, J., Rogers, Y., & Preece, J. (2007). Interaction design: Beyond human-computer interaction. Chichester: Wiley.
  • Norman, D. A. (1988). The psychology of everyday things. Basic books.

 

Office Hours

Nome do docente  

Horário de atendimento

Sala

David Lamas

A acordar por correio electrónico (david.lamas@ulp.pt)

Sala de profesores