Graphic Computing
Presentation
This curricular unit provides generic knowledge about graphical computation, so that students can develop graphical representation models powered by the use o dedicated graphical hardware. It also addresses the complexity behind computed graphical representation and the number of computational challenges that emerge (models and algorithms).
Programme
IT Engineering
Level of Qualification|Semesters|ECTS
| Semestral | 6
Year | Type of course unit | Language
2 |Mandatory |Português
Code
ULP452-2267
Recommended complementary curricular units
Fundamentos de programação
Professional Internship
Não
Syllabus
Objectives
Understand the meaning of graphical computation as well as the main areas of application. Understand algebric and geometric concepts enclosed in graphical computation. Develop spacial awareness and a structured reasoning when producing 3D environments, animation and the interaction between models and actors in the scenario. At the end of the course the student is capable of: - Identify the main areas of application for graphics computation; - Identify coordinate systems and the space thereby represented; - Identify 3D models and models that represent surfaces, textures and lighting; - Understand the grounding topics on graphics computation, including the pipeline from the modelling representation until screening the image.
Teaching methodologies and assessment
Assessment method - Continuous: - In-class engagement (10%) - Written final exame (40%) - Group work/project (25%) - Presentation of the project (individual) (25%)
References
- J.Foley, A. van Dam, S. Feiner, J. Hughes. Computer Graphics: Principles and Practice (2nd edition inC). Addison-Wesley Publ. Company, 1996.
- D. Salomon. Computer Graphics and Geometric Modeling. Springer-Verlag,1999.
- J.Gomes e L. Velho. Image Processing for Computer Graphics. Springer-Verlag, 1997.
- R. Wright Jr. e M. Sweet. OpenGL SuperBible. Waite Group Press, 2000.
- D. Schreiner, M. Woo, J. Neider e T. Davis. OpenGL Programming Guide. Addison-Wesley Publ. Company, 2003.
- D. Schreiner. OpenGL Reference Manual. Addison-Wesley Professional, 2004.
- G. Farin. Curves and Surfaces for Computer Aided Geometric Design. Academic Press, 1996.
- A. Gomes, I. Voiculescu, J. Jorge, B. Wyvill and C. Galbraith. Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms. Springer-Verlag, 2009.
Office Hours
Atendimento: Terça-feira 16h30-17h30