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Universidade Lusófona do Porto

Presentation

The main objective of the degree in Video Games and Multimedia Applications at Universidade Lusófona is to offer theoretical and practical, specialized, and professional training, of a technological and artistic nature, video games, digital animation, multimedia communication programming, and interactive arts. This degree covers a dynamic professional area, constantly changing and growing both in Portugal and abroad.
The mission of this course, which harmoniously combines theory and practice, promotes a logic of "learning by doing" and, in this sense, the focus of the assessment is on the development of exercises and projects by the students. We also seek a close connection and adequacy of the subjects taught to the job market and the reality and needs of the industry. In the last semester of this Study Cycle, students will have the opportunity to undertake an internship in companies with projects in the areas covered, providing not only professional experience but also possible opportunities to enter the labor market.

A3ES Decision

Accredited - A3ES Decision

Date of the Board Decision

21/03/2017

Registration

R/A-Cr 10/2017

Confered Degree | Duration | ECTS

Bachelor |6 Semesters |180 ECTS

Programme Director

Prof. Doutor João Alves de Sousa

Entrance Conditions

This study cycle accepts candidates who submit their application via the institutional entrance competition and have obtained a positive score in one of the following national entrance exams:
10 Descriptive geometry;
16 Mathematics;
18 Portuguese;
Candidates may also apply via the regimes of institution/programme transfer or via Special Application, in accordance with the legal regulations in force (holders of higher education degree, holders of a Technological Specialization Course, holders of Professional Higher Technician Course or Over 23 years of Age).
Candidates who meet the requirements defined in the International Student Statute can also apply.

Programme requirements

Have completed a total of 180 ECTS

Objectives

- Promote an interdisciplinary broadband-based training that integrates practical and theoretical knowledge applied in the scientific areas of this degree with a focus on the creation of video games and multimedia applications.
- Adapt the training profile and the content of the curricular units to the characteristics and effective needs of the national and European labor market in this sector.
- Train creators and technicians with skills to conceptualize and develop their own projects in the field of video game development and multimedia applications, feasible and adjusted to their capabilities and market needs.
- Foster the ability to integrate into other projects and extended teams in a characteristically multidisciplinary area.
- Understand the history, evolution and potential of video games and multimedia applications as artistic, playful and integrated artifacts in the life of the player / user.
- Master the theoretical and practical aspects in the process of producing video games and multimedia applications.
- Understand and apply game design theories, game mechanics, systems, interfaces, interactivity and narrativity.

Who should apply

All candidates who dream of a professional activity linked to the creative industries of video games and multimedia applications and who are available for hard work with great passion.

Knowledge, abilities and skills to be acquired

- Develop game design documents and flowcharts for multimedia applications.
- Develop mockups and prototypes of video games and multimedia applications.
- Encourage the necessary teamwork in the pre-production and production processes of video games and multimedia applications.
- Design and produce games comprising the entire production process as a form of autonomous creation or convenient division of tasks into teams.
- Illustration, animation and interactivity in 2D and 3D graphics environments.
- Programming for different devices.
- Critical and analytical thinking regarding interactive artifacts.
- Project management and design.
- Techniques for promoting and distributing video games and multimedia applications such as utility and entertainment products.

Occupacional Profiles

- Integration in companies and production studios in the field of creative industries.
- Creation and production of multimedia projects with a special focus on entertainment.
- Applications that take advantage of play systems: interactive shop windows, reactive mats, tactile projects for mobile devices (ipads, mobile phones, among others);
- Games applied to advertising and marketing projects (advergames and alternate reality games).
- Serious games (play systems applied to education and health);
- Games and society: creation of urban and inclusive projects within the scope of festivals for municipalities, museums and other cultural, institutional and commercial events.
- Design and management of multimedia projects involving vast production teams (designers, artists, programmers, script writers, producers, etc.) and various technologies (computer networks, mobile phones, video, augmented reality, printing of graphic elements on paper, among others possibilities). 2d and 3d modeling.
- Design of applications, interfaces and information systems for multimedia platforms (web, offline, mobile, blogs, etc.)

Visiting Professors

In addition to the specialized teaching staff, not only in the academic component, but also in the practice of the syllabus, teachers / specialists / professionals are also invited to promote masterclasses or workshops related to the creative video game industry and the creation of multimedia applications. Whether it's Game Dev Meets, Game Talks, Pitching Sessions or specific conferences, the presence of guest lecturers and the connection of the university and its students with the outside world is always valued.

Scientific Areas

Áudio-visuais e produção dos media | Ciências informáticas

Links

Study Plan

1st Year/ Semester ECTS
AlgoritmiaFirst Semester4
Communication DesignFirst Semester4
Fundamentals of ProgrammingFirst Semester6
Introduction to Digital ImageFirst Semester6
First Semester6
First Semester4
Argument and Interactive NarrativesSecond Semester4
Digital Illustration ISecond Semester6
Graphic ComputingSecond Semester4
Programming Languages ISecond Semester6
Second Semester6
Second Semester4
2nd Year/ Semester ECTS
Digital Illustration IIFirst Semester4
Game Design IFirst Semester6
Programming Languages IIFirst Semester6
3D ModellingFirst Semester6
First Semester4
First Semester4
Artificial IntelligenceSecond Semester4
Game Design IISecond Semester6
Interaction DesignSecond Semester4
Second Semester6
Second Semester6
Second Semester4
3rd Year/ Semester ECTS
Digital ArtsFirst Semester4
Option IFirst Semester6
First Semester8
First Semester6
First Semester6
Option IISecond Semester6
Project Seminar and Professional IntegrationSecond Semester8
Second Semester4
Second Semester8
Second Semester4

Teaching staff

Teachers, Academic Degree and Dedication time
LecturerAcademic DegreesDedication time
Henrique José De Ancede Aroso Barros BastoBachelorPart-Time
Pedro Jorge Couto CardosoDoctoratePart-Time

Fees

2020/21
Admission for Undergraduates 175 €
Change Course 75 €
Holders of University Degree 175 €
75 €
225 €
225 €
2020/21
Registration240 €
Student Insurance40 €
Enrollment250 €
2020/21
Average value for 30 ECTS semestral curricular units 349,2 €
Per ECTS 11,64 €

Other fees may be applied in accordance with the regulations in force