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Universidade Lusófona do Porto

Multimedia Product Design


This course aims to introduce students to the concepts and practices of Design and Multimedia product development and provide students with knowledge on design from the concept, structure and visual communication point of view, applied to multimedia products or services based on user centered methodologies.


Audiovisual and Multimedia Communication

Level of Qualification|Semesters|ECTS

| Semestral | 7

Year | Type of course unit | Language

2 |Mandatory |Português



Recommended complementary curricular units

Web programming 

Digital Image

Introduction to Design 

Professional Internship



What is multimedia?


            Interaction paradigms - historic perspective 


What is Human Computer Interaction (HCI)?

User Centered Design (UCD) methodologies

User analysis


Evaluation (users and experts)


What is the interface?

Interface elements


Information architecture



This course aims to develop the following skills:

Understand the interaction paradigms in the design of multimedia products;

Understand the processes and techniques of user centered design;

Ability to formulate questions around the design problems presented;

Learn research strategies in design;

Select and interpret information obtained from the design research;

Apply research and evaluation techniques of the design process in order to respond to design issues;

Identify the elements that constitute the interface design in different mediums;

To understand the relationship between Web pages design and the developement throught a website development.

Teaching methodologies and assessment

The teaching methodology is based on an iterative cycle of knowledge construction starting with the expository method on the part of the teacher, complemented by the participation of students through the realization of exercises with the objective of developing skills in the design and development of a multimedia product.

The evaluation of this course is continuous and will take into account the following parameters:

60% - Individual practical work (s);

40% - Practical group work (s);

The exam evaluation (Resource and special seasons) will take into account the following parameters:

Theoretical exam: 55%;

Work: 45%.


Cooper, A., Reimann, R., Cronnin, D., Noessel, C., Csizmadi, J., & LeMoine, D. (2014). About Face (4th Editio). John Wiley & Sons. Inc.

Crumlish, C., & Malone, E. (2009). Designing Social Interfaces. (M. Treseler, Ed.). Sebastopol, CA: O¿Reilly Media, Inc.

Dix, A., Finlay, J., Abowd, G. D., & Beale, R. (2004). Human¿Computer Interaction (Third Edit). Pearson.

Garrett, J. J. (2011). The elements of user experience. (M. J. Nolan, Ed.) (Second). Berkley, California: New Riders.

Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction Design: Beyond Human-Computer Interaction (Fourth). John Wiley & Sons, Ltd.

Tidwell, J. (2006). Designing Interfaces - Patterns for Effective Interaction Design.O¿Reilly Media, Inc .

Vinh, K. (2011). Ordering Disorder: Grid Principles for Web Design. (M. J. Nolan, Ed.). New Riders

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