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Universidade Lusófona do Porto

Audiovisual and Multimedia Production and Direction Workshop I

Presentation

The objectives of the Curricular Unit is to provide students with multimedia knowledge and tools that allow them to successfully create and develop interactive experiences through the use of emerging technologies such as Virtual Reality, Augmented Reality, 360º Video / Image and 3D Scanning. The Curricular Unit will have a strong practical component through the use of technological equipment as a basis for the development of 4 Case Studies applied to the market in industries such as Real Estate, Tourism, Entertainment and Education.

Programme

Audiovisual and Multimedia Communication

Level of Qualification|Semesters|ECTS

| Semestral | 8

Year | Type of course unit | Language

3 |Mandatory |Português

Code

ULP728-10508

Recommended complementary curricular units

Licenciatura em Comunicação Audiovisual e Multimédia

Edição e pós-produção Audiovisual e Multimédia

Atelier de Produção Multimédia

Design de Produtos Multimédia

Licenciatura em Videojogos e Aplicações Multimédia

Modelação 3D

Gestão e Planeamento de Projetos Multimédia

Atelier de Produção Multimédia e Web

Professional Internship

Não

Syllabus

Theoretical classes

Module 1 - Virtual Reality

  1. Introduction to Virtual Reality
  2. Design and User Experience in Virtual Reality
  3. 3D Module Development


Module 2 - 360º Video and Image

  1. Introduction to 360º video / image
  2. 360º post-production pipeline


Module 3 - Augmented Reality

  1. Basics
  2. Augmented Reality Application Development


Module 4 - 3D Scanning

  1. 3D Scanning Concept
  2. Practical application of 3D Reconstruction
  3. Practical classes


Practical application of the concepts taught in the execution of 4 projects:

1. Virtual Reality applied to Real Estate

2. 360º video / image

3. Augmented Reality applied to Entertainment

4. 3D scanning applied to Tourism

Objectives

The objective of the Class is to provide students with multimedia knowledge and tools that allow them to successfully create and develop interactive experiences through the use of emerging technologies such as Virtual Reality, Augmented Reality, 360º Video / Image and 3D Scanning. The Curricular Unit will have a strong practical component through the use of technological equipment as a basis for the development of 4 Case Studies applied to the market in industries such as Real Estate, Tourism, Entertainment and Education.

Teaching methodologies and assessment

Theoretical-Practical Course

Continuous Assessment with 50% of Theoretical Assessment and 50% of Practical Assessment

8 Theoretical Classes - 48 Hours

5 Practical Lessons - 20 Hours

1 Evaluation Moment - June 17, 2020

1 Moment of Practical Assessment - Project Delivery on July 3, 2020

References

  • [Preencher APELIDO], [Preencher Primeiros Nomes] - [Preencher Título]. [Preencher Edição. Local de publicação :Editor, Ano de publicação. Descrição física. Série. ISBN)]
  • [Preencher APELIDO], [Preencher Primeiros Nomes] - [Preencher Título]. [Preencher Edição. Local de publicação :Editor, Ano de publicação. Descrição física. Série. ISBN)

 

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